kel-dor

Holocast 36: Build Crime Lord Revolucionário

keldor
Olá pessoal!

O build apresentado foi feito pelo nosso Jedi Historiador para o Holocast 36: os cartéis dos Crime Lords, onde falamos sobre os senhores dos crimes e apresentamos exemplos de personagens. Veja também o build Nobre Arrogante feito para o mesmo episódio.

Os exemplos a seguir mostram a evolução de um guerrilheiro kel dor, um defensor da liberdade para uns mas um agitador para as autoridades vigentes. Seu foco é liberar pelo exemplo e aplicar terror nos inimigos. Ainda assim, não tem receio de bater em retirada sempre a ocasião exige.

Kel Dor Agitador CL 8

Kel Dor Scoundrel 3 / Soldier 4 / Crime Lord 1
Destiny 2; Force 5; Dark Side 1
Init +12; Senses Low-Light Vision; Perception +11
Languages Basic, Huttese, Kel Dor, Ryl

Defenses Ref 23 (flat-footed 20), Fort 20, Will 24
Hit Points 48; Threshold 20
Speed 6 squares


Melee Unarmed +6 (1d4+4)
Ranged Blaster Carbine +11 (3d8+7) with Point Blank Shot
Ranged Blaster Carbine +6 (5d8+7) with Burst Fire
Ranged Missile Launcher +10 (6d6+5)
Base Atk +6; Grp +9


Special Actions Justice Seeker, Running Attack


Abilities Str 10, Dex 17, Con 10, Int 14, Wis 14, Cha 14

Talents Devastating Attack (Rifles), Inspire Fear I, Make an Example, Skirmisher, Weapon Specialization (Rifles)

Feats Burst Fire, Justice Seeker, Point Blank Shot, Precise Shot, Running Attack, Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapon, Pistols, Rifles, Simple Weapons)

Skills Deception +11, Initiative +12, Perception +11, Persuasion +11, Stealth +12, Treat Injury +11

Possessions All Temperature Cloak, Blaster Carbine, Frag Grenade x2, Kel Dor’s Breather and Goggles, Missile Launcher, Thermal Detonator, Utility Belt

Kel Dor Revolucionário CL 12

Kel Dor Scoundrel 4 / Soldier 4 / Crime Lord 4
Destiny 3; Force 5; Dark Side 2
Init +15; Senses Low-Light Vision; Perception +18
Languages Basic, Huttese, Kel Dor, Ryl

Defenses Ref 28 (flat-footed 24), Fort 24, Will 28
Hit Points 63; Threshold 24
Speed 6 squares


Melee Unarmed +10 (1d4+6)
Ranged Blaster Carbine +16 (3d8+9) with Point Blank Shot
Ranged Blaster Carbine +11 (5d8+9) with Burst Fire
Ranged Missile Launcher +10 (6d6+7)
Base Atk +10; Grp +14


Special Actions Contingency Plan, Justice Seeker, Running Attack


Abilities Str 10, Dex 18, Con 10, Int 14, Wis 15, Cha 14

Special Abilities Command Cover

Talents Contingency Plan, Devastating Attack (Rifles), Inspire Fear I, Inspire Fear II, Inspire Fear III, Make an Example, Skirmisher, Weapon Specialization (Rifles)

Feats Burst Fire, Informer, Justice Seeker, Point Blank Shot, Precise Shot, Running Attack, Skill Focus (Deception, Perception), Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapon, Pistols, Rifles, Simple Weapons)

Skills Deception +18, Gather Information +18, Initiative +15, Perception +18, Persuasion +13, Stealth +15, Treat Injury +13

Possessions All Temperature Cloak, Blaster Carbine, Frag Grenade x2, Kel Dor’s Breather and Goggles, Missile Launcher, Thermal Detonator, Utility Belt