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Especial The Clone Wars: Capitão Rex e Comandante Cody

rex-cody-togetherFala pessoal, essa semana teremos builds extras! Começando uma série de homenagens ao fim do seriado The Clone Wars, venho com DOIS builds muito especiais: CT-7567 “Capitão Rex” e CC-2224 “Comandante Cody” os dois mais icônicos clones.

Foi muito divertido fazer esses dois builds, pois usei as regras de “Clone Heroes” encontradas no livro do Clone Wars, onde você usa os Clones com os mesmos atributos básicos (15, 13, 10, 12, 10, 8) e um bônus de +2 em algum deles. Me inspirei nos arquétipos da classe Warlord, minha favorita no D&D 4E para recriar a ideia de um líder que usa seu Carisma e outro líder que usa sua Inteligencia para comandar suas tropas com eficiência e percebi que Rex e Cody são dois exemplos perfeitos para transpor essa mecânica para o Star Wars Saga!

Espero que gostem e que utilizem esses dois builds e seus personagens em seus jogos de Clone Wars… Ou até de Dark Times e Rebellion!!!

Até sexta!

 

CT-7567; Captain “Rex” CL 13

Republic Clone Soldier 7 / Elite Trooper 3 / Officer 3
Force 6
Init +14; Senses Low-Light Vision, Perception +13
Languages Basic, Military Sign


Defenses Ref 32 (flat-footed 28), Fort 29, Will 29
Hit Points 90; DR 1; Threshold 29
Speed 6 squares


Melee Unarmed +15 (1d6+8)
Ranged Heavy Blaster Pistol +19 (3d8+9)
Ranged Heavy Blaster Pistol +17 (4d8+9) with Rapid Shot
Ranged Heavy Blaster Pistol +17/+17 (3d8+9) with Dual Weapon Mastery II
Ranged Heavy Blaster Pistol +15/+15 (4d8+9) with Dual Weapon Mastery II and Rapid Shot
Base Atk +13; Grp +16


Special Actions: Assault Tactics, Battle Analysis, Cover Fire, Delay Damage, Inspire Confidence


Abilities: Str 15, Dex 16, Con 10, Int 12, Wis 10, Cha 13

Special Abilities: Command Cover, Delay Damage, Share Talent (Cover Fire)

Talents: Armored Defense, Assault Tactics, Battle Analysis, Cover Fire, Greater Weapon Focus (Pistols), Improved Armored Defense, Inspire Confidence, Weapon Specialization (Pistols)

Feats: Armor Proficiency (Light, Medium), Charging Fire, Dual Weapon Mastery I, Dual Weapon Mastery II, Grand Army of the Republic Training, Martial Arts I, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Pistols), Weapon Proficiency (Pistols, Rifles, Simple Weapons)

Skills: Endurance +11, Initiative +14, Knowledge (Tactics) +12, Perception +13, Treat Injury +11

Possessions: Clone Trooper Armor; Custom (As Storm Trooper Armor), Heavy Blaster Pistol x2, Utility Belt with Medpack

 

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CC-2224; Marshal Commander “Cody” CL 14

Republic Clone Soldier 7 / Officer 5 / Elite Trooper 2
Force 6
Init +14; Senses Low-Light Vision, Perception +15
Languages Basic, Mando’a, Military Sign


Defenses Ref 33 (flat-footed 29), Fort 31, Will 32
Hit Points 92; DR 1; Threshold 31
Speed 6 squares


Melee Unarmed +17 (1d8+10)
Ranged Heavy Blaster Pistol +17 (3d8+8)
Ranged Heavy Blaster Rifle +19 (3d10+8)
Ranged Heavy Blaster Rifle +20 (4d10+8) with Careful Shot and Deadeye
Base Atk +14; Grp +17


Special Actions: Battle Analysis, Cover Fire, Deployment Tactics, Field Tactics, Outmaneuver


Abilities: Str 16, Dex 14, Con 10, Int 14, Wis 12, Cha 10

Special Abilities: Command Cover, Delay Damage, Share Talent (Cover Fire, Field Tactics)

Talents: Armored Defense, Battle Analysis, Cover Fire, Deployment Tactics, Field Tactics, Greater Weapon Focus (Rifles), Improved Armored Defense, Outmaneuver

Feats: Armor Proficiency (Light, Medium), Careful Shot, Deadeye, Grand Army of the Republic Training, Martial Arts I, Martial Arts II, Point Blank Shot, Precise Shot, Skill Focus (Tactics), Weapon Focus (Rifles), Weapon Proficiency (Pistols, Rifles, Simple Weapons)

Skills: Endurance +12, Initiative +14, Knowledge (Tactics) +19, Mechanics +14, Perception +15, Pilot +14, Use Computer +14

Possessions: Clone Trooper Armor; Custom (As Storm Trooper Armor with Jet Pack), Heavy Blaster Pistol, Heavy Blaster Rifle, Holster, Utility Belt with Medpack