Tag Archives: Crime Lord

There is no Try: Maul

Olá pessoal!

Espero que a virada de ano tenha sido muito boa! Estou retornando ao holoblog para continuar com as builds do Maul.

Dessa vez, durante as Guerras Clônicas, quando o ex-sith se juntou com seus irmão perdido Savage Opress e dominaram o submundo e Mandalore. Vamos as mudanças.

Acrescentei a classe Crime Lord, já que Maul virou por um breve período de tempo o líder do Black Sun. Na parte de talentos, Dastardly Strike que é pré-requisito do Crime Lord e Dark Presence para ilustrar essa nova faceta de líder “du mal” que o personagem recebeu em Clone Wars.

"Temos que dominar os cartéis para que eu possa upar Crime Lord e fazer meu combo de Force Talents!"
“Temos que dominar os cartéis para que eu upar Crime Lord e fazer meu combo de Force Talents!”

Como Bonus Feat do 10º nivel de Jedi, Skill Training (Persuasion) que também é um dos pre-requisitos necessários para acessar a classe Crime Lord.

Já na parte de Force Powers, acrescentei um Memory Walk, que será útil para o próximo Build do Maul.

Até a próxima com o build, agora durante Rebels!

Maul CL 17 (Clone Wars)

darth-maul-cw
Zabrak (Dathomirian / Middle-Age) Jedi 10 / Sith Apprentice 5 / Scoundrel 1 / Crime Lord 1
Destiny 1; Force 7, Power of the Dark Side; Dark Side 16
Init +16; Senses Perception +11
Languages: Basic, Dathomirian, Huttese, Sith, Zabrak


Defenses Ref 33 (flat-footed 30, Lightsaber Defense 37), Fort 31, Will 35
Hit Points 124; Threshold 31
Speed 6 squares


Melee Unarmed +18 (1d6+10)
Melee Lightsaber +20 (2d8+14)
Melee Lightsaber +18 (3d8+14) with Rapid Strike
Melee Darksaber +19 (2d6+14)
Melee Darksaber +17 (3d6+14) with Rapid Strike
Melee Lightsaber / Darksaber +20/+19 (2d8 / 2d6 +12) with Dual Weapon Mastery III
Melee Lightsaber / Darksaber +18/+17 (3d8 / 3d6 +12) with Dual Weapon Mastery III, Rapid Strike
Ranged Lightsaber +20 (2d8+12)
Base Atk +15; Grp +18


Special Actions: Dark Presence, Dastardly Strike, Juyo, Lightsaber Defense


Force Powers Known (Use the Force +20): Dark Rage, Force Grip, Force Slam, Memory Walk, Mind Trick, Move Object (2), Surge

Force Techniques: Improved Dark Rage, Improved Move Light Object


Abilities: Str 15, Dex 16, Con 13, Int 17, Wis 16, Cha 14

Special Abilities: Heightened Awareness, Superior Defenses

Talents: Dark Presence, Dastardly Strike, Force Deception, Lightsaber Defense (2), Lightsaber Throw, Power of the Dark Side, Stolen Form (Jar’Kai, Juyo), Weapon Specialization (Lightsabers)

Feats: Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Force Sensitivity, Force Training (2), Martial Arts I, Rapid Strike, Skill Focus (Use the Force), Skill Training (Persuasion), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Simple Weapons)

Skills: Acrobatics +16, Deception +18, Initiative +16, Mechanics +17, Perception +11 (Reroll / Second), Persuasion +15, Pilot +16, Use the Force +18

System: Walking appendages x2

Possessions: Darksaber, Lightsaber (self-built)

Holocast 36: Os cartéis dos Crime Lords

HolocastSaga36_Deck_550x213

DM Rafael e Diego Bessa se infiltram nos palácios dos senhores do crime para falar um pouco sobre suas atividades, organizações origens e influências.

Recomendações:
The Clone Wars no Netflix US
• O kit introdutório de Star Wars: Fronteira do Império, a venda no site da Galápagos Jogos e na Livraria Moonshadows.
• Build do Diego: o Kel Dor Revolucionário
• Build do DM Rafael: o Nobre Arrogante
Acesse o Universo Star Wars

Fale conosco!
Acesse a Terceira Terra
holocast@terceiraterra.com
@holocastsw
Facebook do Holocast

Dúvidas de Star Wars Saga:
http://ask.fm/holocast

Ilustração de capa do mp3 © 2010 Rafael Bezerra. Todos os efeito sonoros se Star Wars foram feitos a partir do Star Wars Soundboard e com colaboração do Universo Star Wars.

Nossa trilha sonora é cortesia de Marcos Kleine. Música de encerramento: Da Hutt Moda.

Holocast 36: Build Nobre Arrogante

Olá pessoal!

RushClovis-arrogante

O build apresentado foi feito para o Holocast 36: os cartéis dos Crime Lords, onde falamos sobre os senhores dos crimes e apresentamos exemplos de personagens. Veja também o build do Kel Dor Revolucionário feito para o mesmo episódio.

O Nobre Arrogante é um jovem político que não se furta de usar sua influência para aumentar seu poder político, utilizando seu status para obter acesso a informações privilegiadas. Apesar de preferir influenciar seus aliados para ação, ele sabe o valor de sua presença quando necessário, confiando em sua fiel lâmina.

Herdeiro Arrogante CL 8

Human Noble 7 / Crime Lord 1
Destiny 2; Force 4; Dark Side 1
Init +10; Senses Perception +8
Languages Basic, Huttese, Mon Calamari, plus 4 others

Defenses Ref 22 (flat-footed 21), Fort 20, Will 27
Hit Points 62; Threshold 20
Speed 6 squares


Melee Improved Damage Vibroblade +9 (2d6+5)
Ranged Improved Accuracy Blaster Pistol +7 (3d8+4)
Base Atk +5; Grp +6


Special Actions Bolster Ally, Impell Ally


Abilities Str 8, Dex 13, Con 12, Int 18, Wis 8, Cha 18

Talents Bolster Ally, Impel Ally I, Noble Fencing Style, Presence, Wealth

Feats Cut the Red Tape, Force of Personality, Improved Defenses, Linguist, Skill Focus (Knowledge [Bureaucracy], Deception, Persuasion), Weapon Proficiency (Advanced Weapons, Pistols, Simple Weapons)

Skills Deception +18, Initiative +10, Gather Information +17, Knowledge (Bureaucracy) +17, Knowledge (Galactic Lore) +12, Knowledge (Social Sciences) +12, Perception +8, Persuasion +18, Ride +10, Treat Injury +8, Use Computer +12

Possessions Improved Damage Vibroblade, Improved Accuracy Blaster Pistol, comlink (encryption), datapad, D2 series astromech droid, 3D-4 Administrative Droid

Nobre Arrogante CL 12

Human Noble 8 / Crime Lord 4
Destiny 3; Force 5; Dark Side 2
Init +13; Senses Perception +10
Languages Basic, Huttese, Mon Calamari, plus 4 others

Defenses Ref 27 (flat-footed 25), Fort 24, Will 31
Hit Points 90; Threshold 24
Speed 6 squares


Melee Improved Damage Vibroblade +14 (2d6+7)
Ranged Improved Accuracy Blaster Pistol +13 (3d8+7) with Point Blank Shot
Base Atk +9; Grp +11


Special Actions Bolster Ally, Impell Ally, Inspire Wrath


Abilities Str 8, Dex 14, Con 12, Int 18, Wis 8, Cha 19

Talents Bolster Ally, Demand Surrender, Impel Ally I, Impel Ally II, Inspire Wrath, Noble Fencing Style, Presence, Wealth

Feats Combat Trickery, Cut the Red Tape, Force of Personality, Improved Defenses, Linguist, Point Blank Shot, Skill Focus (Knowledge [Bureaucracy], Deception, Persuasion), Weapon Focus (Advanced Weapons), Weapon Proficiency (Advanced Weapons, Pistols, Simple Weapons)

Skills Deception +20, Initiative +13, Gather Information +19, Knowledge (Bureaucracy) +19, Knowledge (Galactic Lore) +14, Knowledge (Social Sciences) +14, Perception +10, Persuasion +20, Ride +13, Treat Injury +10, Use Computer +14

Possessions Improved Damage Vibroblade, Improved Accuracy Blaster Pistol, comlink (encryption), datapad, D2 series astromech droid, 3D-4 Administrative Droid, Corellian Consular-class Cruiser

Holocast 36: Build Crime Lord Revolucionário

keldor
Olá pessoal!

O build apresentado foi feito pelo nosso Jedi Historiador para o Holocast 36: os cartéis dos Crime Lords, onde falamos sobre os senhores dos crimes e apresentamos exemplos de personagens. Veja também o build Nobre Arrogante feito para o mesmo episódio.

Os exemplos a seguir mostram a evolução de um guerrilheiro kel dor, um defensor da liberdade para uns mas um agitador para as autoridades vigentes. Seu foco é liberar pelo exemplo e aplicar terror nos inimigos. Ainda assim, não tem receio de bater em retirada sempre a ocasião exige.

Kel Dor Agitador CL 8

Kel Dor Scoundrel 3 / Soldier 4 / Crime Lord 1
Destiny 2; Force 5; Dark Side 1
Init +12; Senses Low-Light Vision; Perception +11
Languages Basic, Huttese, Kel Dor, Ryl

Defenses Ref 23 (flat-footed 20), Fort 20, Will 24
Hit Points 48; Threshold 20
Speed 6 squares


Melee Unarmed +6 (1d4+4)
Ranged Blaster Carbine +11 (3d8+7) with Point Blank Shot
Ranged Blaster Carbine +6 (5d8+7) with Burst Fire
Ranged Missile Launcher +10 (6d6+5)
Base Atk +6; Grp +9


Special Actions Justice Seeker, Running Attack


Abilities Str 10, Dex 17, Con 10, Int 14, Wis 14, Cha 14

Talents Devastating Attack (Rifles), Inspire Fear I, Make an Example, Skirmisher, Weapon Specialization (Rifles)

Feats Burst Fire, Justice Seeker, Point Blank Shot, Precise Shot, Running Attack, Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapon, Pistols, Rifles, Simple Weapons)

Skills Deception +11, Initiative +12, Perception +11, Persuasion +11, Stealth +12, Treat Injury +11

Possessions All Temperature Cloak, Blaster Carbine, Frag Grenade x2, Kel Dor’s Breather and Goggles, Missile Launcher, Thermal Detonator, Utility Belt

Kel Dor Revolucionário CL 12

Kel Dor Scoundrel 4 / Soldier 4 / Crime Lord 4
Destiny 3; Force 5; Dark Side 2
Init +15; Senses Low-Light Vision; Perception +18
Languages Basic, Huttese, Kel Dor, Ryl

Defenses Ref 28 (flat-footed 24), Fort 24, Will 28
Hit Points 63; Threshold 24
Speed 6 squares


Melee Unarmed +10 (1d4+6)
Ranged Blaster Carbine +16 (3d8+9) with Point Blank Shot
Ranged Blaster Carbine +11 (5d8+9) with Burst Fire
Ranged Missile Launcher +10 (6d6+7)
Base Atk +10; Grp +14


Special Actions Contingency Plan, Justice Seeker, Running Attack


Abilities Str 10, Dex 18, Con 10, Int 14, Wis 15, Cha 14

Special Abilities Command Cover

Talents Contingency Plan, Devastating Attack (Rifles), Inspire Fear I, Inspire Fear II, Inspire Fear III, Make an Example, Skirmisher, Weapon Specialization (Rifles)

Feats Burst Fire, Informer, Justice Seeker, Point Blank Shot, Precise Shot, Running Attack, Skill Focus (Deception, Perception), Weapon Focus (Rifles), Weapon Proficiency (Heavy Weapon, Pistols, Rifles, Simple Weapons)

Skills Deception +18, Gather Information +18, Initiative +15, Perception +18, Persuasion +13, Stealth +15, Treat Injury +13

Possessions All Temperature Cloak, Blaster Carbine, Frag Grenade x2, Kel Dor’s Breather and Goggles, Missile Launcher, Thermal Detonator, Utility Belt